![]() “It was a big challenge for PlatinumGames,” he admitted. He began talking (around the 6:17 mark) about how he wanted to make a photorealistic game in a high fantasy world, but how those ambitions were just a little too far outside of Platinum’s wheelhouse. Kamiya spoke about the game in a new interview on the Cutscenes YouTube channel. ![]() Certain members of Platinum have talked about it, but now Director Hideki Kamiya has apologized to the fans and Microsoft for the ill-fated game. The PlatinumGames-developed RPG was revealed at E3 2014 at Microsoft’s press conference and was canned in 2017. Scalebound was one of the higher profile cancelations of the previous generation.
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